UserPreferences

WOW+Hunter+Guide+(2)!~


The core of ranged fighting is keeping as much distance as possible between yourself and your enemy. If they get too close to you they will be inside your ranged weapons dead zone and you won't be able to shoot them. So a successful hunter needs to be very mobile and can't stand in one spot firring like other ranged classes.<br> Aspects<br> Aspects are small buffs cast by the hunter. Most of them can only be used by the hunter, but some will affect your party as well. Each aspect is designed to be used with a specific play style. If you are doing lots of ranged damage you would want to use Aspect of the Hawk for the extra attack power. But if you were going up against a monster that does nature damage you would want to use Aspect of the Wild to increase your parties nature resistance. You can only have one aspect up at a time and they last until you die or put another one up.<br> Shots<br> Shots are special attacks that deal damage and usually have a special effect as well. Each shot has a unique ability like dealing extra damage, dazing the enemy or manipulating threat. Though most are designed to deal damage. Because most shots have a cooldown you can't spam them, so instead you will need to rotate them in between your autoshoot.<br> Stings<br> Stings are the hunters primary way of debuffing an enemy. They fire like a regular autoshoot but when they land they inflict a nasty poison on the enemy. Most deal some type of damage over time but there are other effects like putting the target to sleep or lowering their base stats. You can only have one sting per hunter on a target so you need to treat them like aspects and pick the best one for the situation.<br> Traps<br> Traps are a very unique ability for a hunter. When activated a trap will be laid at your feet and the first enemy that gets close will be hit. Generally they can either do large amounts of damage, or help immobilize an enemy. Damage traps are primarily used when soloing or farming. Immobilizing traps are a lot more useful though because they can help keep a distance between you and your enemy. They are also one of the best ways of keeping enemies crowd controlled in groups and PVP. You can use a trap once every thirty seconds even if you are in combat and you don't need any tools or supplies to make one.<br> Tracking<br> When activated a tracking spells shows the locations of a specific type of mob on your mini map. If you have track beasts active you will see several red dots on your map for every beast type mob in the immediate area. Tracking spells are very situational but can be very helpful when working with a group or doing PVP. One problem with tracking spells is that you can only have one active at a time. This includes resource tracking like find minerals or herbs.<br> <p>when u want to buy WoW Game , plz go to [WWW]World of Warcraft money [WWW]World of Warcraft Gold</p> <p>when u want to buy WoW item , plz go to [WWW]WoW items [WWW]World of Warcraft items</p> <p>when u want to buy WoW Currency , plz go to [WWW]WoW Money [WWW]WoW Gold</p> <p>when u want to buy WoW Power leveling , plz go to [WWW]WoW power leveling [WWW]World of Warcraft power leveling</p> <p>when u want to buy WoW Account , plz go to [WWW]WoW accounts [WWW]World of Warcraft accounts</p> <p>when u want to buy WoW Guide , plz go to [WWW]WoW guides [WWW]World of Warcraft guides</p> <p>This extract is from [WWW]WoW Free guide</p> <p>I want to recommend to a good website : [WWW]game2sale [WWW]WoW money [WWW]World of Warcraft Gold