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All of the scouts skills are of the Reconnaissance skill when you are looking for<br> adept upgrades that drop. The power cost and effect listed below are of app2 quality<br> examined at level 50, as this is the easiest quality to compare. Examining the upgraded<br> level (i.e. Adept1/Adept3) will show you the upgraded effects of the skill before you<br> scribe it ingame.</p> <pre> <b>Level Skill Power Cost Skill Summary Effect</b> 1 Tracking 0 Locate enemies - 1 Quick Strike 5 Low damage attack 16 – 26 melee damage 3 Ambush 5 Stealth attack 32 – 54 melee damage 3 Sneak 0 Stealth Grants Stealth to caster Slows caster by 37% 4 Pathfinding 13 Group Run buff Increases group out of combat run speed by 16% 4 Evade 3 Agro reduction Decreases Threat by 46 – 78 5 Lucky Break 0 Heroic Starter Begins a Heroic Opportunity 5 Sneak Attack 7 Flanking attack 28 – 47 melee damage 6 Cheap Shot Varies with level Short stun Stuns target 7 Assail 10 Stealth attack 43 – 72 melee damage 8 Dirty Tricks 14 Defense Debuff Decreases def of target by 2.5 9 Ensnare 7 Snare + magic debuff Slows target by 30% Decreases magic mitigation by 171 9 Fast Strike 10 Quick Attack 21 – 36 melee damage </pre> <p><br> As you begin to level up as a scout you are introduced to a variety of different<br> skills that will start to familiarize you with the scout archtype. The most notable of the<br> skills you will receive from level 1-9 are Tracking, Pathfinding, Evade, Lucky Break,<br> Quick Strike, and Cheap Shot. Why are these six skills important you ask? Because I<br> continue to use these skills even at level 50 for their excellent utility. Here is exactly why<br> these skills will still be useful at level 50:<br> Tracking – This skill isn’t so much a regular skill that you get as you level up but rather a<br> scout utility spell that is unique to the scout archtype. You will constantly being<br> using tracking as you level up to find a variety of things ranging from named<br> mobs for quests, specific mobs as you level, and even NPCs in town that you<br> need to search for. This is one of the most useful skills you will receive as a scout<br> and makes finding things a whole lot easier.<br> Pathfinding – Like Tracking, this is another scout staple that you will be using<br> throughout your time as a scout. Simply put, it is a run buff for your group, and<br> who doesn’t want to run faster!<br> Evade – Evade is another useful skill because of it’s coin icon. This will be a very handy<br> skill when you need to flip a HO, and as a bonus it reduces your hate as well.<br> Lucky Break – Every archtype receives a skill that starts a HO. Lucky Break is the<br> scout’s HO starter and hopefully I don’t need to tell you when this is important.<br> Quick Strike / Fast Strike – This skill is useful for one major reason, the quick<br> cast/recast and super low power cost. All of the scout’s solo HOs use a dagger to<br> complete. Because the power cost is so low and the cast/recast is so fast for<br> quick strike, I find myself completing HOs with this skill even at level 50.<br> Cheap Shot – Last but not least, cheap shot is extremely useful for its stun with no<br> maximum level cap. Because cheap shot has no maximum level you are getting<br> a cheap stun that can interrupt an enemies skill or spell for very small power<br> cost. It also has a coin icon which is usually alot better to switch an HO when you<br> are soloing because you don’t need the hate reduction from evade.</p>
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